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Lesson 6: Fatigue, Replacements and Experience

We are now getting to the details of creating missions for FOF from the campaign events.  A core aspect of the campaign is Fatigue.

Units must manage their fatigue to remain effective.  As this is important I would like the players to review these three slides as they will be integral to how the campaign runs.

Fatigue is gained during actions and battles, and if a unit fails to get its upkeep.  Units lose fatigue through rest or through excessive upkeep.

Fatigue is important in missions, as it controls how effective the unit engages in the mission and how well it can extricate itself if defeated.

Now to the part we need to discuss, Replacements.  There are two options, a trickle-flow process and a unit replacement process.  Trickle-flow results in long tours of duty with a steady flow of replacements, Unit Replacement involve shorter tours of duty and slower casualty replacement.  Both have pros and cons.  Have a gander and send me any ideas.
In the Vassal Module press SHIFT-X to view the Experience Window
The FOF rules include a good system of experience, I think we use this system with a few changes to how you get the experience.  The counters in the VASSAL module now have an experience





A little boring I know, but important in connecting the campaign to the Force on Force missions.

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